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Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight nobleknight. Winged Kobold. Sold Out. Rarity: Uncommon. Home Back to Results. SW Shrink Wrapped. Mint Perfect.Senses darkvision 60 ft.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom Perception checks that rely on sight. Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kobold makes two melee attacks; one with its scimitar, and one with its dagger. Alternatively, it makes two ranged attacks with its javelins or daggers.
The kobold warrior differs from other kobolds in his use of better weapons scimitar or short sword and the use of armor usually leather. Physically weak, most kobolds never make it past their first decade of life. Those who do, are the ones who are faster and tougher than average, having proven themselves in battle a number of times. These are the elite kobold warriors. As experienced fighters, kobold warriors usually act as leaders in any group of kobolds. Regular kobolds usually look to them for leadership, and attempt to impress them when possible.
Winged kobold warriors are rare, but do surface from time to time. Such a kobold warrior has a flying speed of 30 feet. Jump to: navigationsearch.
Variant: Winged Kobold Warriors Winged kobold warriors are rare, but do surface from time to time. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in.
Home of user-generated, homebrew pages!This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.
Warrior, Kobold (5e Creature)
Speed 30 ft. Craft trapmaking and Stealth are always class skills for a kobold. Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of dragonkind, destined to rule the earth beneath the wings of their great god-cousins, but most dragons have little use for the obnoxious pests.
While they may speak loudly of divine right and manifest destiny, kobolds are keenly aware of their own weakness. Cowards and schemers, they never fight fair if they can help it, instead setting up ambushes and double-crosses, holing up in their warrens behind countless crude but ingenious traps, or rolling over the enemy in vast, yipping hordes.
Kobold coloration varies even among siblings from the same egg clutch, ranging through the colors of the chromatic dragons, with red being the most common but white, green, blue, and black kobolds not unheard of. While most kobolds are red, green, blue, or black in coloration, a few among them exhibit powerful abilities based on the color of their scales. These truly exceptional specimens are admired by their kin and often rise to positions of power and authority in the tribe.
None of these exceptional kobolds are powerful enough to have higher CRs, but they are slightly superior to their kin nonetheless. Blue : The blue variant of kobolds appears most often within tribes dominated by other scale colors. Many are powerful clerics of Asmodeus.
Green : These are the standard forest kobolds, well camouflaged in leafy undergrowth. Red : These kobolds are pyromaniacs and make extensive use of fire, especially the alchemical and magical kinds.
Most are a bit more arrogant than average kobolds. White : Like the blues, white-scaled kobolds are a little less frequent than other types. In addition to these, the kobolds sometimes hatch out a throwback to their draconic ancestors. These are the dragonbreath kobolds, who share the ability of the chromatic dragons to breathe acid, cold, electricity, fire, or poisonous gas.
They can breathe in foot lines or foot cones once per round as a move action, forcing a DC 13 Ref lex save for half damage.
Those who fail the saving throw take 1d8 points of damage. After using their breath weapons, dragonbreath kobolds must wait 1d4 rounds before using them again.
These kobolds are CR 1. Many kobold sorcerers make a magical trap called a staring box, which resembles a treasure chest or an ivory or rare wooden coffer, such as a merchant might use to transport jewels. When a staring box is opened, however, a hypnotic pattern spell is unleashed, affecting all those within a foot radius who fail a DC 14 Will save. The pattern remains for 1d6 x 10 minutes.
They can be hurled as sling stones with normal range, but require only a touch attack to succeed. When they strike a target they release a cloud of gas that requires a DC 13 Fortitude save. If the saving throw succeeds, the target is unaffected. If the save fails, the target is nauseated for 2 rounds. Classic Monsters Revisited. Sutter, Greg A. Vaughan, Jeremy Walker.
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Black Pudding. Blink Dog. Blood Hawk. Blue Dragon Wyrmling. Blue Slaad.Kobolds are weak, craven, and seethe with a festering resentment for the rest of the world, especially members of races that seem stronger, smarter, or superior to them in any way.
They proudly claim kinship to dragons, but beneath all the bluster, the comparison to their glorious cousins leaves kobolds with a profound sense of inadequacy. Though they are hardworking, clever, and blessed with a natural talent for mechanical devices and mining, they spend their days nursing grudges and hatreds instead of celebrating their own gifts.
Kobold tactics specialize in traps and ambushes, but kobolds enjoy anything that allows them to harm others without putting themselves at risk. Often, they seek to capture rather than to kill, taking out their frustrations on the helpless victims they drag back to their claustrophobic lairs.
Kobolds are small, bipedal reptilian humanoids. Most stand around 2 and a half feet tall and weigh about 30 pounds. They have powerful jaws for creatures of their size and noticeable claws on their hands and feet. Often kobolds' faces are curiously devoid of expression, as they favor showing their emotions by simply swishing their tails.
Kobolds' thick hides vary in color, and most have scales that match the hue of one of the varieties of chromatic dragons, with red scales being predominant. A few kobolds, however, have more exotic colors such as orange or yellow, which in some tribes raises or lowers an individual's status in the eyes of his fellows. A few kobolds are born with leathery wings and can fly. Known as urdsthey like to lurk on high ledges and drop rocks on passersby. Although the urds' wings are seen as gifts from Tiamat, the Dragon Queen, wingless kobolds are envious of those gifts and don't get along with the urds.
Kobolds thrive in cramped quarters far from the light of the sun. Most live in vast warrens deep beneath the earth, but a few instead prefer to make their homes beneath tangles of overgrown trees and brush.
Saving their malice for other races, most kobolds get along well with their own kind. While squabbles and feuds do occur, the elders who rule kobold communities tend to settle such conflicts swiftly.
Kobolds delight in taking slaves, relishing the chance to torment and humiliate them. They are also cowardly and practical, and often end up bowing to more powerful beings.
If these creatures are of another humanoid race, kobolds often scheme to free themselves from subjugation as soon as possible. If the overlord is a powerful draconic or monstrous creature, however, kobolds see no shame in submission, and often shower adoration on their new leader. This is especially true if the kobolds serve a true dragon, who they tend to worship outright.Kobolds have been described in various ways in various sources throughout various editions.
They have been frequently described as hairless, and with red skin, and many sources describe them as somewhat reptilian, or somewhat dog-like. In more recent editions, they are more explicitly reptilian, often with a close relationship to dragons. Kobolds are essentially self-interested cowards, with no concept of loyalty or trust, and often with a giant chip on their shoulder.
They rarely fight fair: only overwhelming numbers are considered "enough," and they use traps, ambushes, and poisons to secure a victory at any cost. Kobolds are often recruited into the forces of bigger, stronger humanoids, such as goblinoids.
They have a particular affection for dragonsand can often be seen serving them. Kobolds and gnomes share a passionate hatred of each other, as both favor tricks and tactics when fighting, rather than direct assault. Kobolds may domesticate dire weasels and wild boars to serve as guardians in their lairs. Kobolds have an antagonistic relationship with goblinsand frequently war with the creatures. Humanoids known as xvarts serve as go-betweens between the goblins and kobolds. Kobolds are usually Lawful Evil.
They are organized and cooperative, but thoroughly nasty to anything outside of their clan, and even to each other much of the time. Sign In Don't have an account? Start a Wiki. The odds of you dying by adventurer are high. So high, in fact, that if you accidentally drank a quart of poison it would only reduce your chance of dying at the hands of an adventurer by five percent. Contents [ show ]. Categories :. Cancel Save.Kobolds are highly aggressive in nature but at the same time weak too.
This is the reason that they do not seen to adjust with creatures who are stronger or powerful as compared to them. That is why they are able to combat even the toughest problems and reach their target. They are mostly interested in mining or you can even say mechanical devices which interest them the most.
The kobolds have different kinds of tactics in them but their main focus is to harm others and this is what gives them happiness. They will not kill anyone but will capture them to hurt them as more as possible. The kobolds are quite different and represent the reptilian race.
If you are eager to know more about the kobolds and the latest generation of kobolds then you have come to the right place. Here we will be talking everything about kobold and how you can use their traits to fulfil your aim. So let us get started to this journey and explore more about the Kobold 5e.
The traits of kobold are quite strong which comes from their nature. Here are some of their traits you will come across. Speed: The walking speed of the kobold is similar to the other creatures and it is 30 feet.
Dark vision: The kobolds face dark vision which means that they are able to see only in dim light and that is up to 60 feet. Alignment: The kobolds follow a loyal behaviour towards their tribe but not the same with the non-members and for them survival of the fittest is the only mantra. Age: The maturity level of the kobolds is quite speedy and till the age of 7 or 8 they become really capable to handle the tribe.
They can live a long life of around years and die only because of any external reason. As already said above that they belong to the class of reptiles with their height ranging from 2 feet to 2. Their body is covered with scales and the skin colour being dark like brown, orange and black.
Their red eyes are scary with clawed fingers and jaw being similar to that of the crocodile. They have a tail like that of a rat with white horns coming out from the head.
Red and orange is their favourite colour and that is why they love to wear such colours. Now you can read dnd 5e human ethnicities and more about it. Though they are small but the powerful jaws help them to target any creature and hurt them.